3D Representation for Lumin Lights Ogre Bar

graphic representation in 3 dimensions
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SandCastleLighting
Posts: 3
Joined: 15 October 2012, 00:58

3D Representation for Lumin Lights Ogre Bar

Post by SandCastleLighting »

Hey Guys,

I have 4 LED Bar Lights that are very similar to Chauvet's "ColoRail." However they are 8 Channel fixtures and the channels are assigned entirely different. Could you develop a 3D model of these lights that will respond to what they do? I'll include a List of the 8 channel functions here however in order to understand the individual programs you may need actually see what they can do in the pre-programmed mode. The Light has 16 sections by the way.


Channel Functions
1) Master Dimmer
{0=Off/255=Full On}
2) Red
3) Green
4) Blue
5) Color_Macros(R, Y, G, Cy, B, P, W)/Pre-Programmed Shows(28 Total)/ Sound Active Mode)
6) Effect_Speed
7) Effect_Fade
8) Flash_Speed
support
Administrateur
Posts: 10975
Joined: 07 December 2009, 16:32

Re: 3D Representation for Lumin Lights Ogre Bar

Post by support »

3DView can offer only a basic rendering with only channels R, G, B, dimmer, and strobe (when control is standard).
We suggest the attached file.
Attachments
LedBar.txt.zip
(367 Bytes) Downloaded 849 times
The Lighting Controller
SandCastleLighting
Posts: 3
Joined: 15 October 2012, 00:58

Re: 3D Representation for Lumin Lights Ogre Bar

Post by SandCastleLighting »

That's what I figured I just wanted to check I'm already using the LED bar render I may do some work on my own and see if I can't develop a new 3D rendering for the bars.
DJ 3pm
Posts: 36
Joined: 19 April 2011, 22:53

Re: 3D Representation for Lumin Lights Ogre Bar

Post by DJ 3pm »

I have the same feature I believe (bought on eBay as a "320 10mm LED DMX". Here is the profile I created for it that includes the macros and appropriate ranges. It won't help with 3DView mode, but will help in Editor.
Attachments
ColorSTRIP.txt.zip
(611 Bytes) Downloaded 861 times
SandCastleLighting
Posts: 3
Joined: 15 October 2012, 00:58

Re: 3D Representation for Lumin Lights Ogre Bar

Post by SandCastleLighting »

I am running the Ogre Bars in their 48 Channel Advanced mode here is the fixture I created for it, if anyone else is interested in doing it this way however it is the most tedious decision I have ever made :lol: but it looks really good and ShowXpress seems to control them flawlessly. I've noticed depending on the complexity of the scenes there is a little bit of lag but I have gained a rather large collection of different scenes that are all completely custom made.
Attachments
Ogre Bar(48 CHANNEL).txt
(1.13 KiB) Downloaded 790 times
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