Negative Time-Intensity calculation for GProjects

create pages with buttons to trigger scenes
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Lighter007
Posts: 238
Joined: 19 February 2013, 14:50

Negative Time-Intensity calculation for GProjects

Post by Lighter007 »

Hey there,
i'd like to discuss something which annoys me personally quite a lot.
I have got several dimmer-buttons for all my fixtures, one of them is a simple all-on scene. I also have got some chasers running through several fixtures.
Here comes the problem:
When switching from a 'all on' scene to a chaser it turns out all lights first and starts the chaser at the first fixture. Fixtures at the end of the line stay black until the chaser "reached" them, after which all run as normal.

Is there a chance of a calculation for these fixtures at the end (actually all fixtures of course) so they already start their generator effect according to the curve, although the chaser has not made one entire time loop?

Greetings
Sven
Greetings from Germany! :)
support
Administrateur
Posts: 10973
Joined: 07 December 2009, 16:32

Re: Negative Time-Intensity calculation for GProjects

Post by support »

Please post a small lightshow, with these two buttons in Live.
We will check that.
The Lighting Controller
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