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Gobo is not displayed when level is from 0 to 255

Posted: 06 March 2013, 00:46
by eedetail
I recently added two gobo zoom 2.0 to my rig, and wanted to display a gobo in 3d view.
Channel 2 is actually rotate gobo, but I changed it to gobo and then selected my png gobo graphic.
Values of channel 2 were from 0 to 255. Gobo would not display.

Gobo would only display when I changed the value of the channel in setup less than full range,
from 1 to 255. It appears that setup wants more than one gobo in the gobo channel.
Image is finished results.

Re: Displaying gobos - kind of a bug report

Posted: 06 March 2013, 21:24
by support
We are not able to reproduce.
Please send us the personality file ; we will check it.

Re: Displaying gobos - kind of a bug report

Posted: 07 March 2013, 16:03
by eedetail
Hello Support,
Here is the personality file:

ViewType = VIEW_TYPE_HEAD
ViewPower = VIEW_POWER_LAMP250W
ViewAnglePan = 0
ViewAngleTilt = 0
ViewAngleBeam = 16
ViewReversePan = FALSE
ViewReverseTilt = FALSE
ViewReverseDimmer = FALSE
ViewReverseIris = FALSE
ViewColor = 16777215
2DViewImage =

Channel = dimmer
dimmer,0,255

Channel = gobo
ok_for_3DView/tmelcogobo,0,255


When I change the values for Channel=gobo from 0,255 to 1,255 it will display.
Thanks,
TimE

Re: Displaying gobos - kind of a bug report

Posted: 11 March 2013, 09:51
by support
This kind of fixture (moving head without pan&tilt channels) is not considered in the code, but it seems to work anyway here.
Here is our test fixture:
ViewType = VIEW_TYPE_HEAD
ViewPower = VIEW_POWER_LAMP250W
ViewAnglePan = 0
ViewAngleTilt = 0
ViewAngleBeam = 16
ViewReversePan = FALSE
ViewReverseTilt = FALSE
ViewReverseDimmer = FALSE
ViewReverseIris = FALSE
ViewColor = 16777215
2DViewImage =

Channel = dimmer
dimmer,0,255

Channel = gobo
Miscellaneous/gobo1,0,255