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Gobos in a Par Can?

Posted: 17 October 2012, 23:41
by colep
I am using a par can as a Source 4... my director would like to see what it would look like with different gobos inside the source 4 going through the haze. I added another channel as a gobo and added gobos, but it wouldn't show up on editor. Is it possible to put gobos in the par can, or do I need to make it a moving light fixture? Thanks!

Re: Gobos in a Par Can?

Posted: 18 October 2012, 16:13
by support
We have no solution for parcan with gobo in 3DView, and without gobo channel in Editor.