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3D Representation for Lumin Lights Ogre Bar

Posted: 15 October 2012, 01:27
by SandCastleLighting
Hey Guys,

I have 4 LED Bar Lights that are very similar to Chauvet's "ColoRail." However they are 8 Channel fixtures and the channels are assigned entirely different. Could you develop a 3D model of these lights that will respond to what they do? I'll include a List of the 8 channel functions here however in order to understand the individual programs you may need actually see what they can do in the pre-programmed mode. The Light has 16 sections by the way.


Channel Functions
1) Master Dimmer
{0=Off/255=Full On}
2) Red
3) Green
4) Blue
5) Color_Macros(R, Y, G, Cy, B, P, W)/Pre-Programmed Shows(28 Total)/ Sound Active Mode)
6) Effect_Speed
7) Effect_Fade
8) Flash_Speed

Re: 3D Representation for Lumin Lights Ogre Bar

Posted: 15 October 2012, 07:13
by support
3DView can offer only a basic rendering with only channels R, G, B, dimmer, and strobe (when control is standard).
We suggest the attached file.

Re: 3D Representation for Lumin Lights Ogre Bar

Posted: 17 October 2012, 20:20
by SandCastleLighting
That's what I figured I just wanted to check I'm already using the LED bar render I may do some work on my own and see if I can't develop a new 3D rendering for the bars.

Re: 3D Representation for Lumin Lights Ogre Bar

Posted: 05 November 2012, 23:27
by DJ 3pm
I have the same feature I believe (bought on eBay as a "320 10mm LED DMX". Here is the profile I created for it that includes the macros and appropriate ranges. It won't help with 3DView mode, but will help in Editor.

Re: 3D Representation for Lumin Lights Ogre Bar

Posted: 23 July 2013, 03:45
by SandCastleLighting
I am running the Ogre Bars in their 48 Channel Advanced mode here is the fixture I created for it, if anyone else is interested in doing it this way however it is the most tedious decision I have ever made :lol: but it looks really good and ShowXpress seems to control them flawlessly. I've noticed depending on the complexity of the scenes there is a little bit of lag but I have gained a rather large collection of different scenes that are all completely custom made.