Re: Feedback V7 :D
Posted: 14 April 2014, 17:17
As much as I have seen it requested that programming follow a fixture if it is readdressed, I think Support has said this is a rather complex project to make happen.
Not that I don't want the feature, every time I add, delete, or move a fixture I have to go through literally hundreds of scenes to include the change.
But, if Support develops this and makes it a feature for programming to follow a fixture? I would want the ability for the programming to follow across universes. Part of the reason I sometimes use multiple universes is just because I have so many fixtures.
Another reason I would want it fixture programming to follow cross-universe is because of upgrades. When I upgrade fixtures, I am often replacing what a previous fixtures did. So I have assigned new fixtures in a higher universe so I can see what the old fixtures are doing and programme the new fixtures accordingly. So when that is done, I then delete the old scenes and fixtures, address new fixtures where I want them and then do a lot of copy and paste from the higher universe. And when that is done? I have to go back and delete the scenes I programmed from the higher universe, any Live buttons I made of them, and the delete the fixtures themselves.
If the programming of fixtures followed the fixture cross universe? Then after I have built the new fixtures programming and deleted everything relevant to the old fixtures, I could just reassign the new fixtures where I want them.
Not that I don't want the feature, every time I add, delete, or move a fixture I have to go through literally hundreds of scenes to include the change.
But, if Support develops this and makes it a feature for programming to follow a fixture? I would want the ability for the programming to follow across universes. Part of the reason I sometimes use multiple universes is just because I have so many fixtures.
Another reason I would want it fixture programming to follow cross-universe is because of upgrades. When I upgrade fixtures, I am often replacing what a previous fixtures did. So I have assigned new fixtures in a higher universe so I can see what the old fixtures are doing and programme the new fixtures accordingly. So when that is done, I then delete the old scenes and fixtures, address new fixtures where I want them and then do a lot of copy and paste from the higher universe. And when that is done? I have to go back and delete the scenes I programmed from the higher universe, any Live buttons I made of them, and the delete the fixtures themselves.
If the programming of fixtures followed the fixture cross universe? Then after I have built the new fixtures programming and deleted everything relevant to the old fixtures, I could just reassign the new fixtures where I want them.