
Search found 7 matches
- 11 June 2013, 12:55
- Forum: Editor
- Topic: Copying and pasting fixtures
- Replies: 3
- Views: 7312
Re: Copying and pasting fixtures
Sadly the only 3d object in there is the truss.. the rest are fixtures 

- 10 June 2013, 18:34
- Forum: Editor
- Topic: Copying and pasting fixtures
- Replies: 3
- Views: 7312
Copying and pasting fixtures
Hey guys,
I'm trying to mimic a live stage I saw recently... Basically it had 4 moving heads on trusses along the stage with a grid of light bulbs infront of each. Now I've made 1 instance of that (picture attached) but I need around 2 or 3 more to make it look right.. but (as you can image) was a ...
I'm trying to mimic a live stage I saw recently... Basically it had 4 moving heads on trusses along the stage with a grid of light bulbs infront of each. Now I've made 1 instance of that (picture attached) but I need around 2 or 3 more to make it look right.. but (as you can image) was a ...
- 18 February 2013, 15:24
- Forum: Editor
- Topic: Quick question about moving heads
- Replies: 9
- Views: 14014
Re: Quick question about moving heads
Ah that's interesting! I didn't know if it should always be on or not? I didn't know if that would effect the movement once another scene is activated.. So am I right in thinking (if left on) once a new scene is activated it'll override the XY of my "reset" scene and then once that scene is turned ...
- 18 February 2013, 14:48
- Forum: Editor
- Topic: Quick question about moving heads
- Replies: 9
- Views: 14014
Re: Quick question about moving heads
My plan is to have the heads turn off and point vertically up at the end of each scene.. this means that up will be my "reset" point.. so in every scene I know to animate from the up position.. sound like a good idea to you?
- 18 February 2013, 11:52
- Forum: Editor
- Topic: Quick question about moving heads
- Replies: 9
- Views: 14014
Re: Quick question about moving heads
Thanks again for your reply..
Sorry if I'm being stupid.. but I'm brand new to the lighting game.. So you're saying, in step one fade the light's XY to where I want the light to start and then in step 2 turn the light on?
Sorry if I'm being stupid.. but I'm brand new to the lighting game.. So you're saying, in step one fade the light's XY to where I want the light to start and then in step 2 turn the light on?
- 18 February 2013, 11:15
- Forum: Editor
- Topic: Quick question about moving heads
- Replies: 9
- Views: 14014
Re: Quick question about moving heads
Hey,
Thanks for your reply.
The fixtures are not here at the moment.. I'm building the lightshow, then going to be DMXing it with the actual fixtures once we have bought the hardware.. so I don't have that luxury..
When I use the 3d view it snaps from the off stage to suddenly pointing up in the ...
Thanks for your reply.
The fixtures are not here at the moment.. I'm building the lightshow, then going to be DMXing it with the actual fixtures once we have bought the hardware.. so I don't have that luxury..
When I use the 3d view it snaps from the off stage to suddenly pointing up in the ...
- 17 February 2013, 23:55
- Forum: Editor
- Topic: Quick question about moving heads
- Replies: 9
- Views: 14014
Quick question about moving heads
Hey guys,
I'm a bit of a newbie to this whole lighting game.. Let me quickly explain what I'm doing.
A band I'm working with has 2 sets of 4 parcans (8 in total) and 2 iSolution iMove 250s's.. Now I've animated the parcans perfectly via midi porting, but now it's time for the iMoves.
Now the ...
I'm a bit of a newbie to this whole lighting game.. Let me quickly explain what I'm doing.
A band I'm working with has 2 sets of 4 parcans (8 in total) and 2 iSolution iMove 250s's.. Now I've animated the parcans perfectly via midi porting, but now it's time for the iMoves.
Now the ...